Hi. I'm in a secondary school and as part of our primary liaison/community element I've been asked to do an hour with some Year 5s from our Feeder primaries -basically giving them a fun session playing games on the IWB or the computer (prob with ContentGenerator/Class Tools or HotPotatoes) But obviously there needs to be an educational focus and I thought it might be good to introduce them to the concept of OSS.
Later on in their school year they begin Ian L's Bronze Ingots using Open Office and they also use our Moodle so this "fun hour" will lead them nicely into that -but- I am a bit short on inspiration as to how to introduce this. Also - I have no experience of Year 5 and what they can handle! If anyone could give me suggestions,- of how to get Y5 into the concept of OSS I'll then hopefully get some sparks to build a lesson around some games and everyone will be happy! (We will be in a computer room so access to the internet etc won't be an issue) Thanks.











I don't know if Numpty Physics would work on an IWB but it would certainly be fun and entertaining and educational if it did work.
Alan
Hi Mary,
Numpty physics sounds like a great idea. You may also want to showcase Pencil(http://www.pencil-animation.org/), inkscape and the gimp. Scratch should also be a good starter. If you really want to get them fired up you may want to hand out a few copies of the openeducationdisc where they can then install all the stuff they try out at home.
Thanks
Pete
Well open source software is all about sharing and working together, I think it is remarkably consistent with some of the language in key stage 1 so they should already be experts :-) Maths and physics are my favourite subjects and there are plenty of things there which would delight and astonish a year 5 class, as this is a fun lesson you can go wild and do some calculus get them to understand what the area under a graph means with an accelerating car or bouncing ball then model that using Step http://edu.kde.org/step/ or maybe explore the first bits of Boyle's law with a particle simulation.
You could show them Otto's puzzles at http://www.theingots.org/tux/node/14
Just click the Otto's puzzles icon.
If you go to view in the web browser you can show them the source code - all these are done in Javascript.
Hi Mary
Personally (and having taught Y5 for a few years now...) I'd go with Peter's suggestion of Scratch.
This will :
Here's what our friends at OFSTED had to say about a not dissimilar primary/secondary liaison project using Scratch:
An urban primary school had good provision for developing pupils’ programming skills. Two Year 6 pupils attending provision for gifted and talented pupils at their local secondary school were introduced to a freeware application which enabled them to design and program a two- dimensional computer game. Their enthusiasm prompted their class teacher to download the software and to introduce a new unit of work for the whole class based around it.
Pupils were asked to design the graphics, layout and functionality of their own computer game and to write the program to implement their ideas for its design. Over a series of lessons, pupils used a ‘paint’ application to design their game backgrounds and sprites. Having completed the graphical elements, pupils wrote scripts to control movement and interaction in their games. This required them to learn to use sophisticated programming constructs such as ‘repeat... until’ and ‘if.then’ in capturing keyboard input, managing variables and testing whether particular conditions had been met.
The choice of task and software motivated pupils who were therefore able to make good progress. Most were able to write a series of executable instructions to implement the features of their game design. One autistic pupil excelled at this task and made better progress than his peers. He made outstanding use of loops, conditional jumps and incremental counters in his program. His skills exceeded those of his teacher, to whom he had to explain the principles of what he had done.
Be very interested to hear how it goes, as I'm sure would the folk over at scratched.mit.scratch.edu. By the way, your book is proving very popular with our 2nd Year Primary ICT Specialists; all 8 library copies on loan for what looks like the whole term, and requests that we order more :-)
Many thanks for all the suggestions and thanks too for the nice comments about the book Miles! I will consider all these over half term and will feed back in time once the children have been and gone. I am tempted to go with Scratch but I've never used it myself - and am just a bit uncertain as to how much they can achieve in a very short space of time, With arriving/leaving/explaining Open source and playing a few games there might only be around 20 minutes to do some Scratch and I am not sure if that's enough. But that's because I haven't played with it myself yet! I will see. I will look at the other links too but as a linguist/humanities person I will have to steer clear of anything scientific as it's just not my comfort zone :)
It's a long time since I was ten years old, but in the interim I've raised a couple of ten year olds. My instincts are that open source would be distinctly dull. Scratch would be interesting, but at ten it is software and the terms of the licence would be of no interest. Is there some pressing need to explain open source in what I guess is a taster lesson for secondary education?
I have to agree the comments above about Scratch or Numpty Physics (Crayon Physics). Bearing in mind the time you say you have Numpty might be the better option. I have used Numpty with Y1 through to Y6 and all the children have been enthralled by its challenges. We had a Numpty Physics Challenge during science week. The children used Camstudio to record their solutions. Here is a link to their solutions;
http://monteney.sheffield.sch.uk/momoo/course/view.php?id=86 Be aware!!! I had an eight year old crack the whole thing by changing the drawing colour to red. Cheating but so sharp.
I would agree with most of the above suggestions. You might want to consider inkscape, paint.net, tux math. as possible ideas. The advantage of promoting open source in this context is that it costs parents and students nothing, so you could suggest that they download and use at home for homework/ extended work etc.
Having used Scratch with year 6 pupils as part of our schools liaison with our feeder Junior schools I would recommend using Scratch....
But keep it simple - you'll not be able to develop a fully fledged game in an hour but you will get alot of creativity.
I used Scratch for a Year 6 taster session a couple of years ago. In a 1-hour lesson we covered some history through Celtic Knots (what they look like and where they can be found); Maths (simple topology - knots again); and ICT where they created a coloured bar sprite with contrasting blobs of colour on the ends. They programmed the sprite to move according to whatever arrow key was pressed (up=forward, left/right=turn), and told the sprite to leave a trail using the 'Stamp' command. This enabled them to draw (you guessed it) Celtic knots! Extension work involved making the sprite stop drawing when a particular key was pressed (so they could go under a previous line) and they made some lovely creations. One bright spark even made his sprite scale using a particular command key so the knot looked 3D! This technique spread round the class like wildfire...virally and without my intervention. They could have extended the activity themselves by making the sprite do different things. Some were puzzling out how to create an eraser mode, talking to each other to work the solution through.
Thing was, once they had 'got' it, I was redundant in the lesson. They made some lovely creations using, importantly, the tools they had created for themselves.
It would have been wonderful to have the opportunity to do some investigation work into classifying the knots that they had drawn, by counting crossings and looking at summing 'over' and 'under' crossings, or they might have tried to draw equivalent knots. The ICT lesson could have become a solid maths lesson.
At the end of the session the children (and this teacher) were buzzing and didn't want to go to the next session! Many promised to download Scratch themselves to 'play' at home (and they did - when I later visited some of the primary schools they took delight in coming and telling me)! I hope that helps, Mary.